|Mario Party 3|
From the Mario Party 3 instruction book:
A Star is Born: In the center of the vast universe, a remarkably bright star was born. It was the star that is born only once in a thousand years, the Millennium Star. According to the legend, whoever possessed the mystical star was destined to become the Superstar of the universe. However since the Millennium Star was but a newborn, it fell from the starry sky. Around that time, Mario and his friends were all happily relaxing when suddenly the Millennium Star came crashing down. Mario and his friends soon began arguing about who should keep the Millennium Star.
Suddenly, the Millennium Star gave off a brilliantly bright flash of light. And with that bright flash, Mario and his friends were transported into a toy box!
"Greetings. I am the Millennium Star. You must pass my test to prove yourself worthy of possessing me. You must journey across many lands and collect the Star Stamps. If you can collect all seven, I shall accept you as the top Superstar in the universe."
Who will collect the seven Star Stamps and become the universe's top Superstar?
In Battle Royale Mode, players have to get as many Stars as possible. Stars's price is 20 coins.
In The Duel Mode, players have to erase the opponent's health. Every player has five pieces of heart as health.
In Story Mode, a single player must battle his or her way to earn the rank of Super Star. To do so, they must fill their stamp card with Star Stamps. The Star Stamps are Wit, Kindness, Strength, Love, Courage, Beauty, and Mischief. The trend the game will follow is Battle Royale, Duel, Battle Royale, Duel; and this continues until the player's next objective is to earn the Beauty Star Stamp. At this point, the player plays a Duel against Daisy, followed by a final Battle Royale on Waluigi's Island.
Battle Royale Board
Wario (Luigi if the player is Wario)
Deep Blooper Sea
Yoshi (Luigi if the player is Yoshi)
Donkey Kong (Luigi if the player is Donkey Kong)
Peach (Luigi if the player is Peach)
Mario (Luigi if the player is Mario)
Waluigi and two other random characters
For the Millennium Star, his original plan was to have a straight run-through of seven (since there are seven Star Stamps) Battle Royale Boards. However, when the Millennium Star is about to stamp the player's stamp card, another character bursts from the castle and say they deserve this. The two argue, and Millennium Star decides to go to a Duel Board. The player wins (they must to continue) and the other character runs away in disappointment. After the stamp is received, the next Star Stamp is shown and another Battle Royale begins.
When the Beauty Star Stamp is revealed though, Daisy makes a sudden appearance before a Battle Royale could even begin. The Millennium Star mentions it, but Daisy strikes a pose causing the Millennium Star to fall in love with her and offers her the Beauty Star Stamp. The player says it is not fair and the two argue. The Millennium Star regains consciousness and says they will go to Backtrack to settle it. Suddenly, Bowser appears and tries to take the stamp but Daisy swats him away in one blow. After the player defeats Daisy, she mopes and runs away. Tumble states Daisy said she never lost, not even to her father. The player then receives the Beauty Star Stamp.
The Mischief Star Stamp is then revealed, but then Bowser appears and unknowingly sends it flying into the castle, declaring the player must battle him to earn it. Everyone notices it is gone, and Waluigi comes out of the castle with the stamp trapped in a cage. Waluigi and Bowser fight each other, but to everyone's surprise, Waluigi won. He tells the player they will go to Waluigi's Island. Bowser tells the player to avenge him for what happened. Although long time foes, the player silently agrees and chases after Waluigi. After the battle is over, Waluigi is pounding the floor in frustration yelling he won't forget what happened. The Millennium Star gives the player the Mischief Star Stamp.
Despite winning all the stamps, the Millennium Star declares there is one person left the player must battle. The player is seen thinking hard of who could it be. Both the player and Tumble are surprised when the Millennium Star exclaims the player must defeat him in Stardust Battle to win. When the player defeats him, they ask to be the greatest superstar in the universe (although ownership of the Millennium Star was the original offer). The Millennium startles everyone admitting he isn't the real Millennium Star and flies away in shame. The player drops to the ground in disappointment, unable to believe it was all for nothing.
Suddenly, Tumble begins glowing and his dice head opens to reveal the real Millennium Star, who was watching the player the whole time. After returning the castle and the grounds to its normal state, he promises the player he will make them the superstar of the universe. The credits roll. The final scene, set in front of the castle, is Mario lying on a folding chair, Luigi and Peach are talking to each other nearby, and Donkey Kong is sitting near the three just watching. In the back, Wario and Waluigi are apparently arguing, Daisy is sitting and watching the butterflies, and Yoshi is in the far back chasing a butterfly. The closing scene is a table with a box with the words "Mario Party" on it. A die (the same color as Tumble's head) is thrown onto the table and the word "END" appears on the lower right corner.
|Partner: Koopa Troopa||Partner: Goomba||Partner: Toad||Partner: Boo|
|Favorite Item: Golden Mushroom||Favorite Item: Skeleton Key||Favorite Item: Plunder Chest||Favorite Item: Warp Block|
|Star Stamp: Courage||Star Stamp: Any||Star Stamp: Love||Star Stamp: Kindness|
|Partner: Bob-omb||Partner: Whomp||Partner: Snifit||Partner: Piranha Plant|
|Favorite Item: Dueling Glove||Favorite Item: Reverse Mushroom||Favorite Item: Cellular Shopper||Favorite Item: Poison Mushroom|
|Star Stamp: Wit||Star Stamp: Strength||Star Stamp: Beauty||Star Stamp: Mischief|
Battle Royale Boards Edit
Battle Royale Spaces Edit
|If a player lands on this space, he or she will obtain three Coins. The amount of Coins gained will be doubled during the Last Five Turns Event.||Common|
|If a player lands on this space, he or she will lose three Coins. The amount of Coins lost will be doubled during the Last Five Turns Event.||Semi-common|
|When a player lands on this space, an Item minigame will be played. If the player wins the minigame, he/she gets an item. But if the player loses, he/she gets nothing. Toad or Baby Bowser may appear. They will ask the player a question, and, depending on the answer, they will give the player Items or not.||Rare|
|When a player lands on this space, an event will happen. The event that happens depends on the board.||Semi-common|
|When a player passes by this space, he or she will be asked by Millennium Star if the player will trade 20 coins for a star.||One per board (two in Spiny Desert: a real and a fake one)|
|If this space is landed on, then Bowser will appear. He will usually try to steal Coins and Stars from players. He may give players certain Items.||Rare|
|When a player lands on this space, Goomba will appear and a Battle minigame will be played. The amount of Coins that the players pay is decided by a roulette. If the roulette stops at "0 Coins", no Battle minigame will be played.||Rare|
|Whenever players pass this space, Koopa will make players pay five Coins. If a player lands on this space, all previously paid Coins will be given to that player.||Two per board|
Chance Time Space
|Players who land on this space will initiate Chance Time. This is basically luck-based, and the results will occur whether the player who landed on this space is awarded or not.||Rare|
Game Guy Space
|Players who land on this space will have to pay all of their Coins to Game Guy. After this, a Game Guy minigame will be played. If the player succeeds at it, then the amount of Coins will be doubled(or more, depending on the minigame). If the player fails, then all of his or her Coins will be lost.||Rare|
Duel Boards Edit
Duel Boards can be played in Duel Mode and Story Mode. Duel Mode can be selected by selecting the red star in the main menu. Duel Boards can only be played with two characters. The objective is to defeat the opponent by attacking them with partners. Each player has a heart gauge, consisting of five segments. The game is over when 20 turns end (when '20 turns' is selected in game length) or when one player's heart gauge is empty. If 20 turns have finished, the player with the most hearts is the winner. If heart counts tie, then the player with the most coins wins, but if that count also ties as well, the match is a tie.
Players start with one partner and can gain another (or replace one) when they reach their start space, which also gives them ten coins. Partners are given to the player at random using a roulette (on every third return, the player gets a "Lucky Roulette", which slows the roulette, allowing the player to more easily obtain a desired partner). Each partner has a salary where they are paid when the player's turn starts. If a player cannot afford to pay the salary, the partner(s) leave(s).
In the middle of every board is Belltop, a mechanical toy. Every time a player passes him, the numbers on his hat goes down by one. Whenever the hat reaches 0, all players go to him and play a duel mini-game. After the winner receives his/her coin prize, the timer is reset to 5.
In Story Mode, after a Battle Royale map, the player's character is about to receive a Star Stamp when another character emerges from the castle and says they deserve it. To settle this dispute, both characters are sent to a Duel Board (with the exception of Waluigi, who challenges the character to his Battle Royale board, Waluigi's Island). The winner receives the Star Stamp. (Note that Luigi's board can be anyone except Backtrack).
|The first Duel Board of this game. This board's main gimmick is the two Gate Guys. When players pass by one of them, they will be asked to pay an optional fee of five Coins. If the player decides to pay, then he or she will be able to use the middle-most path as a short-cut to get to the other side of the board.||Wario (Luigi if the player is Wario)|
|The second Duel Board of this game. The main gimmick of this board is the Arrowheads. When players pass by them from the outer perimeter of the board, they may choose to go directly to a Start Space, essentially creating a short-cut from a Start Space to the next.||Yoshi (Luigi if the player is Yoshi)|
|The third Duel Board of this game. The main gimmick of this board is the four Warp Pipes. (Hence the name "Pipesqueak") There is one Warp Pipe in each corner of the board. Players may choose to enter a Warp Pipe when they pass it. When they do that, they will be taken to a random Warp Pipe that isn't the one the player chose to enter.||Donkey Kong (Luigi if the player is Donkey Kong)|
|The fourth Duel Board of this game. This board's main gimmick is the Blowhard in the middle. When players pass by it, it will send the players and their partners up in the air. This will change the position of any partners the player has (if a partner is in front, then that partner will be in the back and vice versa).||Peach (Luigi if the player is Peach)|
|The fifth Duel Board of this game. This board's main gimmick is Mr. Mover. At start, it will be colored blue, which means that it will take players stepping on it to the left. Every turn, Mr.Mover's colors change from either blue to red, or from red to blue. When Mr.Mover is colored red it will take players stepping on it to the right.||Mario (Luigi if the player is Mario)|
|The sixth and final Duel Board of this game, and it is unlocked when the player clears this board in Story Mode. The unique feature of this board is the Reverse Spaces. When a player lands on one on this board, it will not make that player go backwards with another Dice Roll; it will change the direction which is moved, and it will also change the positions of the partners.||Daisy|
Duel Spaces Edit
|When a player lands on it, it will become that player's space. When the opponent lands on the "owned" space, he or she must pay an amount of Coins to the player who "owns" the space. The amount of Coins paid depends on what turn it is. If the "owner" lands on it, then he or she will obtain Coins.||Very common|
|When a player lands on this space, his or her partners will be doubled in attack, health, and salary.||Rare|
|If a player lands on this space, then he or she will have to roll the Dice Block again. The amount of steps shown will then be traveled backwards. In Backtrack, the direction which players move change and so does the position of all partners.||Semi-rare|
|When a player lands on this space, a Duel Minigame will be initiated. The winner of a Duel Minigame will earn 10 Coins.||Semi-common|
|If a player lands on this space, a roulette will roll. The player will get to stop the roulette. The effect decided by the roulette will then happen.||Semi-rare|
Game Guy Space
|When a player lands on this space, then he or she must pay all of their Coins to Game Guy. After this, the player will play a Game Guy minigame. If the player wins, the amount of his/her coins will be doubled or more. But if the player loses, then all of his/her coins will be lost.||Rare|
Duel Partners Edit
Other Unique Abilities
Sometimes changes into Bowser and does triple damage; if transformation fails, no damage is taken. The probability of transformation success is 40%.
Jumps over an opponent's partner and attacks them directly; disappears after only 1 attack, since it explodes.
If attacked, will counter-attack for equal damage before disappearing.
Attacks opponent and all partners simultaneously.
Attacks the opponent farthest away from him.
Can sometimes offer extra dice. These dice allow the player to move up to 3 more spaces.
Can sometimes give the player two to four coins.
Although it has zero attack, it can attack partners and defeats them instantly; but does nothing to the opposing player.
If a player lands on an opponent's Basic Space, no coins are lost.
Unable to attack since he has zero attack.
If the player gets 2 of the same partners, the Millennium Star will call it a glorious (_____) (fill the blank with the partner). It also raises the attack by one (with the exception of Thwomp and Whomp, whose salaries are decreased by one instead). The following combinations will cause the Millennium Star to comment on it, but the attack won't be raised.
- Whomp and Thwomp make an earth shaking combination!
- Toad and Koopa Troopa make an economical pair!
- Mr. Blizzard and Snifit make a long-range pair!
- Boo and Mr. Blizzard make a chilling combination!
- Bob-omb and Chomp make a dangerous duo!
Items appear only on Battle Royale boards. They can be bought at an item shop or obtained on an Item Space. Either Toad or Baby Bowser runs the shop, both selling different items.Mario Party 3 allows the player to carry three items at once, as opposed to the single item the player can carry in Mario Party 2.
| Mario Party
Mario Party 3