Mario Party 3 is the third installment in the Mario Party series, as well as the last entry to be released for the Nintendo 64. Mario Party 3 features 70 new minigames and 12 new characters, along with Waluigi and Daisy as new playable characters in Party Mode. Mario Party 3 is the last Mario Party game to be released for the Nintendo 64 as the next entry, Mario Party 4, would be released for the Nintendo GameCube.
Plot[]
From the Mario Party 3 instruction booklet:
A Star is Born:
In the center of the vast universe, a remarkably bright star was born. It was the star that is born only once in a thousand years, the Millennium Star. According to the legend, whoever possessed the mystical star was destined to become the Superstar of the universe. However since the Millennium Star was but a newborn, it fell from the starry sky.
Around that time, Mario and his friends were all happily relaxing when suddenly the Millennium Star came crashing down. Mario and his friends soon began arguing about who should keep the Millennium Star.
Suddenly, the Millennium Star gave off a brilliantly bright flash of light. And with that bright flash, Mario and his friends were transported into a toy box!
"Greetings. I am the Millennium Star. You must pass my test to prove yourself worthy of possessing me. You must journey across many lands and collect the Star Stamps. If you can collect all seven, I shall accept you as the top Superstar in the universe."
Who will collect the seven Star Stamps and become the universe's top Superstar?
Game Modes[]
Party Mode[]
In this game mode, you can select the number of turns to be played, handicap levels, board maps and more. Party Mode includes Battle Royal Maps for up to four players and two-person head-to-head Duel Maps.
On Battle Royal Boards, victory is determined by the number of stars collected. The key to winning is to earn coins in the 70 Mini-Games then beat your rivals to the Millennium Star to trade them for stars.
Duel Maps are one-on-one game boards where you use partners to attack your opponent. Instead of collecting stars, win these battles to claim victory.
Story Mode[]
In Story Mode, a single player must battle his or her way to earn the rank of Super Star. To do so, they must fill their stamp card with Star Stamps. The Star Stamps are Wit, Kindness, Strength, Love, Courage, Beauty, and Mischief. The trend the game will follow is Battle Royal, Duel, Battle Royal, Duel; and this continues until the player's next objective is to earn the Beauty Star Stamp. At this point, the player plays a Duel against Daisy, followed by a final Battle Royal on Waluigi's Island.
For the Millennium Star, his original plan was to have a straight run-through of seven (since there are seven Star Stamps) Battle Royal Boards. However, when the Millennium Star is about to stamp the player's stamp card, another character bursts from the castle and proclaims that they deserve it. The two argue, and Millennium Star decides to go to a Duel Board. The player wins (they must to continue) and the other character runs away in disappointment. After the stamp is received, the next Star Stamp is shown and another Battle Royal begins.
When the Beauty Star Stamp is revealed though, Daisy makes a sudden appearance before a Battle Royal could even begin. The Millennium Star mentions it, but Daisy strikes a pose causing the Millennium Star to fall in love with her and offers her the Beauty Star Stamp. The player says it is not fair and the two argue. The Millennium Star regains consciousness and says they will go to Backtrack to settle it. Suddenly, Bowser appears and tries to take the stamp but Daisy swats him away in one blow. After the player defeats Daisy, she mopes and runs away. Tumble states Daisy said she never lost, not even to her father. The player then receives the Beauty Star Stamp.
The Mischief Star Stamp is then revealed, but then Bowser appears and unknowingly sends it flying into the castle, declaring the player must battle him to earn it. Everyone notices it is gone, and Waluigi comes out of the castle with the stamp trapped in a cage. Waluigi and Bowser fight each other, but to everyone's surprise, Waluigi won. He tells the player they will go to Waluigi's Island. Bowser tells the player to avenge him for what happened. Although long time foes, the player silently agrees and chases after Waluigi. After the battle is over, Waluigi is pounding the floor in frustration yelling he won't forget what happened. The Millennium Star gives the player the Mischief Star Stamp.
Despite winning all the stamps, the Millennium Star declares there is one person left the player must battle. The player is seen thinking hard of who could it be. Both the player and Tumble are surprised when the Millennium Star exclaims the player must defeat him in Stardust Battle to win. When the player defeats him, they ask to be the greatest superstar in the universe (although ownership of the Millennium Star was the original offer). The Millennium startles everyone admitting he isn't the real Millennium Star and flies away in shame. The player drops to the ground in disappointment, unable to believe it was all for nothing.
Suddenly, Tumble begins glowing and his dice head opens to reveal the real Millennium Star, who was watching the player the whole time. After returning the castle and the grounds to its normal state, he promises the player he will make them the superstar of the universe. The credits roll. The final scene, set in front of the castle, is Mario lying on a folding chair, Luigi and Peach are talking to each other nearby, and Donkey Kong is sitting near the three just watching. In the back, Wario and Waluigi are apparently arguing, Daisy is sitting and watching the butterflies, and Yoshi is in the far back chasing a butterfly. The closing scene is a table with a box with the words "Mario Party" on it. A die (the same color as Tumble's head) is thrown onto the table and the word "END" appears on the lower right corner.
Mini-Game Room[]
Free Play Room - This is the first place you will stop when entering the Mini-Game Room. Here you can play all of the Mini-Games you've unlocked in board map play.
Toad will be your guide in this central area of the Mini-Game Room. He will let you play the Mini-Games you've unlocked and let you view game records.
Battle Room - Enter the Battle Room to compete in a series of Mini-Games chosen randomly from the games you've unlocked during regular board play.
Open the blue door to enter the Battle Room. Toad will be your guide here.
Game Guy Room - This is the place to play Game Guy Mini-Games. Recieve 10 coins upon entering, then try to earn winnings of over 1,000 coins. You must satisfy certain conditions during Story Mode to gain entrance to this room.
Open the red door to enter the Game Guy Room. Game Guy will be your guide here.
Playable characters[]
Partner: Koopa Troopa | Partner: Goomba | Partner: Toad | Partner: Boo |
Favorite Item: Golden Mushroom | Favorite Item: Skeleton Key | Favorite Item: Plunder Chest | Favorite Item: Warp Block |
Star Stamp: Courage | Star Stamp: Any (except Beauty and Mischief) |
Star Stamp: Love | Star Stamp: Kindness |
Partner: Bob-omb | Partner: Whomp | Partner: Snifit | Partner: Piranha Plant |
Favorite Item: Dueling Glove | Favorite Item: Reverse Mushroom | Favorite Item: Cellular Shopper | Favorite Item: Poison Mushroom |
Star Stamp: Wit | Star Stamp: Strength | Star Stamp: Beauty | Star Stamp: Mischief |
Boards[]
Battle Royal Boards[]
Duel Boards[]
Duel Boards can be played in Duel Mode and Story Mode. Duel Mode can be selected by selecting the red star in the main menu. Duel Boards can only be played with two characters. The objective is to defeat the opponent by attacking them with partners. Each player has a heart gauge, consisting of five segments. The game is over when 20 turns end (when '20 turns' is selected in game length) or when one player's heart gauge is empty. If 20 turns have finished, the player with the most hearts is the winner. If heart counts tie, then the player with the most coins wins, but if that count also ties as well, the match is a tie.
Players start with one partner and can gain another (or replace one) when they reach their start space, which also gives them ten coins. Partners are given to the player at random using a roulette (on every third return, the player gets a "Lucky Roulette", which slows the roulette, allowing the player to more easily obtain a desired partner). Each partner has a salary where they are paid when the player's turn starts. If a player cannot afford to pay the salary, the partner(s) leave(s).
In the middle of every board is Belltop, a mechanical toy. Every time a player passes him, the numbers on his hat goes down by one. Whenever the hat reaches 0, all players go to him and play a duel mini-game. After the winner receives his/her coin prize, the timer is reset to 5.
In Story Mode, after a Battle Royal map, the player's character is about to receive a Star Stamp when another character emerges from the castle and says they deserve it. To settle this dispute, both characters are sent to a Duel Board (with the exception of Waluigi, who challenges the character to his Battle Royal board, Waluigi's Island). The winner receives the Star Stamp. (Note that Luigi's board can be anyone except Backtrack).
Board
|
Description
|
Opponent
|
---|---|---|
This board's main gimmick is the two Gate Guys. When players pass by one of them, they will be asked to pay an optional fee of 5 coins. If the player decides to pay, then he or she will be able to use the middle-most path as a short-cut to get to the other side of the board. | Wario | |
The main gimmick of this board is the Arrowheads. When players pass by them from the outer perimeter of the board, they may choose to go directly to a Start Space, essentially creating a short-cut from a Start Space to the next. | Yoshi | |
The main gimmick of this board is the four Warp Pipes. (Hence the name "Pipesqueak") There is one Warp Pipe in each corner of the board. Players may choose to enter a Warp Pipe when they pass it. When they do that, they will be taken to a random Warp Pipe that isn't the one the player chose to enter. | Donkey Kong | |
This board's main gimmick is the Blowhard in the middle. When players pass by it, it will send the players and their partners up in the air. This will change the position of any partners the player has (if a partner is in front, then that partner will be in the back and vice versa). | Peach | |
This board's main gimmick is Mr. Mover. At the start it will be colored blue, which means that it will take players stepping on it to the left. Every turn, Mr. Mover's colors change from either blue to red, or from red to blue. When Mr. Mover is colored red it will take players stepping on it to the right. | Mario | |
The main gimmick of this board is the Reverse Spaces. When a player lands on one on this board, it does not make that player go backwards with another Dice Roll; it changes the direction which is moved, and it also changes the positions of the partners | Daisy |
Spaces[]
Battle Royal Spaces[]
Space
|
Description
|
Rarity
|
---|---|---|
The player receives three coins if they land on this space. During the Last Five Turns, the amount they receive is doubled. | Common | |
The player loses three coins if they land on this space. During the Last Five Turns, the amount they lose is doubled. | Semi-common | |
Bowser Space |
Bowser will appear if a player lands on this space. He will usually try to steal coins and stars from players, but he may give players certain items. | Rare |
! Space |
A single-player Chance Time minigame begins if a player lands on this space. The minigame is essentially luck-based, and the results will occur whether the player who landed on this space is awarded or not. | Rare |
Battle Space |
A Goomba will appear if a player lands on this space, and a Battle minigame will be played. The amount of coins that the players pay is decided by a roulette. If the roulette stops at "0 Coins", no Battle minigame will be played. | Semi-rare |
An event will happen if a player lands on this space. The event which occurs depends on the board being played. | Uncommon | |
Item Space |
An Item minigame will be played if a player lands on this space. If the player wins the minigame, he or she receives an item. If the player loses, however, they receive nothing. Toad or Baby Bowser may appear to ask the player a question, and depending on the answer they may give the player items. | Uncommon |
Bank Space |
A Koopa Troopa will make players pay five coins whenever they pass this space. If a player lands on this space, all previously paid coins will be given to that player. | Two per board |
Game Guy Space |
Players who land on this space will have to pay all of their coins to Game Guy. Afterwards, a Game Guy minigame will begin. If the player wins, then the amount of coins will be doubled (or more, depending on the minigame). Otherwise, then all of his or her coins will be lost. | Rare |
Star Space |
The player will be asked by the Millennium Star if they want to trade 20 coins for a star if they land on this space. | One per board (two in Spiny Desert: a real and fake one) |
Duel Spaces[]
Space
|
Description
|
Rarity
|
---|---|---|
Basic Space |
When a player lands on this space, it will become that players' space. When an opponent lands on the "owned" space, he or she must pay an amount of coins to the player who "owns" the space. The amount of coins paid depends on what turn it is. If the "owner" lands on it, then they will obtain coins. | Very common |
Mini-Game Space |
A Duel minigame will begin if a player lands on this space. The winner of a Duel minigame will earn 10 coins. | Semi-common |
Power Up Space |
The players' partners attack, health, and salary are doubled when a player lands on this space. | Rare |
Back Space |
The player has to roll the Dice Block again if they land on this space. The amount of steps shown will then be traveled backwards. In Backtrack, the direction in which players move changes, as well as the position of all partners. | Semi-rare |
Game Guy Space |
The Game Guy space rules are the same on the Duel maps as with the Battle Royal boards. Players who land on this space will have to pay all of their coins to Game Guy. Afterwards, a Game Guy minigame will begin. If the player wins, the amount of coins will be doubled. Otherwise, then all of his or her coins will be lost. | Rare |
A roulette will roll if a player lands on this space. The player will get to stop the roulette. Afterwards, the effect decided by the roulette will then happen. | Semi-rare |
Duel partners[]
Partner
|
Attack
|
Stamina
|
Salary
|
Description
|
Default Partner
|
Other Unique Abilities
|
---|---|---|---|---|---|---|
1 | 2 | -1 | His attacks aren't very powerful, but he has decent stamina. His low pay is a plus. | Mario | ||
2 | 1 | -2 | This familiar, funny guy really packs a punch. | Luigi | ||
1 | 1 | -1 | His ability to prevent coin theft is more helpful than you might think. | Peach | If a player lands on an opponents' Basic Space, no coins are lost. | |
Bob-omb |
1 | 1 | -3 | This explosive specialist can jump over your opponent's helpers for a direct attack! | Wario | Jumps over an opponents' partner and attacks them directly; disappears after only 1 attack since it explodes. |
2 | 1 | -3 | This frightening fiend returns any damage you've taken back to your opponent. | Yoshi | If attacked, will counter-attack for equal damage before disappearing. | |
0 | 4 | -3 | This defensive pro has more than enough stamina, but he lacks attack power. | Donkey Kong | Unable to attack since he has zero attack. | |
Snifit |
2 | 2 | -5 | He has well-balanced abilities and can even collect coins, which can be a big help. | Daisy | Can sometimes give the player two to four coins. |
3 | 1 | -5 | He has the strongest attack, and he can sometimes move up to three extra spaces using a special die. | Waluigi | Can sometimes offer extra dice. These dice allow the player to move up to 3 more spaces. | |
Chain Chomp |
1 | 2 | -6 | This monster's mighty attack damages all members of the opposing team. | None | Attacks opponent and all partners simultaneously. |
Thwomp |
2 | 2 | -4 | He can take out your opponent's partner in one blow but won't touch your opponent. | None | Although it has zero attack, it can attack partners and defeats them instantly; but does nothing to the opposing player. |
Mr. Blizzard |
1 | 3 | -2 | He lobs snowballs at the most distant opponent, and his stamina makes him a reliable partner. | None | Attacks the opponent farthest away from him. |
1 | 1 | -3 | Usually he's Baby Bowser, but he can transform into Bowser himself to cause triple damage! | None | Sometimes changes into Bowser and does triple damage; if transformation fails, no damage is taken. The probability of transformation success is 40%. |
Combinations/Pair/Duo[]
If the player gets 2 of the same partners, the Millennium Star will call it a glorious (_____) (fill the blank with the partner). It also raises the attack by one (with the exception of Thwomp and Whomp, whose salaries are decreased by one instead). The following combinations will cause the Millennium Star to comment on it, but the attack won't be raised.
- Whomp and Thwomp make an earth shaking combination!
- Toad and Koopa Troopa make an economical pair!
- Mr. Blizzard and Snifit make a long-range pair!
- Boo and Mr. Blizzard make a chilling combination!
- Bob-omb and Chomp make a dangerous duo!
Items[]
Items appear only on Battle Royal boards. They can be bought at an item shop or obtained on an Item Space. Either Toad or Baby Bowser runs the shop, both selling different items.
Mario Party 3 allows the player to carry three items at once, as opposed to the single item the player can carry in Mario Party 2.
Items purchasable from Toad[]
Item
|
Description
|
Price
|
---|---|---|
The Mushroom gives you an extra Dice Block. It also cancels the effects of other mushrooms. | 5 coins | |
Cellular Shopper |
If you've got the handy Cellular Shopper, you can buy items on the go. It's perfect for emergencies. | 5 coins |
Warp Block |
The wondrous Warp Block lets you switch places with another randomly chosen player. | 5 coins |
Dueling Glove |
The dangerous Dueling Glove gives you the chance to challenge another player to a Duel Mini-Game. | 10 coins |
Golden Mushroom |
The Golden Mushroom gives you three Dice Blocks. It also cancels the effects of other mushrooms. | 10 coins |
Boo Repellent |
Protect yourself with this noxious spray when Boo comes calling. Each can is good for one use. | 10 coins |
Rub the Magic Lamp to make Mushroom Genie appear and transport you to the Millennium Star. | 20 coins |
Items purchasable from Baby Bowser[]
Item
|
Description
|
Price
|
---|---|---|
Poison Mushroom |
This tricky toadstool lets you limit a players' next move to three spaces. It's ideal for slowdowns. | 5 coins |
Reverse Mushroom |
You can send a player in the opposite direction with the remarkable Reverse Mushroom. | 5 coins |
The Plunder Chest brings out the pirate in everyone - it lets you steal a random item from another player. | 10 coins | |
Bowser Phone |
You can give Bowser a call with this item and he'll spring a Bowser Event on the player of your choosing. | 10 coins |
Lucky Lamp |
On your command, Mushroom Jeanie will move the Millennium Star to a new location. | 10 coins |
Bowser Suit |
You can transform into Bowser then steal 20 coins from any player you pass during your turn. | 10 coins |
Boo Bell |
Boo will steal coins or a star from another player if you use the Boo Bell to ring him up. | 15 coins |
Items purchasable from Toad and Baby Bowser[]
Item
|
Description
|
Price
|
---|---|---|
Skeleton Key |
The Skeleton Key unlocks gates to certain paths on the boards. It's a must for shortcut lovers. | 5 coins |
Item Bag |
This high-priced grab bag will give you as many random items as you can carry. | 30 coins |
Rare Items[]
Rare items are obtainable only through Hidden Blocks, Item Bags or special events.
Item
|
Description
|
Price
|
---|---|---|
Koopa Kard |
The Koopa Kard lets you make a one-time withdrawal of all of the coins deposited in the Koopa Bank. | N/A |
Barter Box |
If you've got the Barter Box, you can swap all of your items for another players' items. | N/A |
Lucky Charm |
The Lucky Charm lets you send another player to the Game Guy Room to risk all of his or her coins. | N/A |
To turn back time or set it forward, use the Wacky Watch to jump to the last five turns in the game. | N/A |
Minigames[]
Main article: List of Mario Party 3 minigames
Mario Party 3 features 71 brand new minigames, with them all having a toy-box aesthetic to keep in with the theming of the game.
Trivia[]
- This is Princess Daisy's fourth appearance in a Mario game. The first being her debut in Super Mario Land, the second being NES Open Tournament Golf and the third being her return in Mario Tennis.
- This is Waluigi's second appearance in a Mario game after his first appearance in Mario Tennis.
- This is the first Mario Party game to feature Luigi, Peach and Wario's current voices.
- This is the last Mario Party game to feature Yoshi's sound effects from Super Mario World and Super Mario World 2: Yoshi's Island.
- Some of the playable characters' voice clips were later reused in Mario Party 4 and Mario Party 5.
Series |
---|
Mario Party
Mario Party 3 |