The minigame is set with a castle in the background and four walls as barriers for the notes. There are only aesthetic changes between daytime and nighttime. During the day, there is a rainbow in the sky background. At night, there are stars.
The main point of the game is to jump and touch one of the floating music bubbles. Once a player touches a note, a regular music note appears for a second as the character's color (red for Mario, and green for Luigi, for example), and the player earns a point. Players can also jump on opponents to stun them for a few seconds as well as jump higher. Whoever hits the notes the most times after the thirty seconds are up, wins the minigame.
Intro: The three notes fly back and forth as the players stand beneath them.
Ending: As soon as the minigame ends, the three notes explode into smaller notes. The camera then zooms in on the winner, who preforms his or her victory animation.
In-game text Edit
- Rules – "Hit the three bouncing music notes as many times as you can! Whoever hits the most notes wins!"
- Advice – "Jump on your opponents to hit high-flying notes!"
- Control Stick – Move
- A – Jump
- The Music bubbles are similar to the music blocks from a few Mario Games.
- This game's background is similar to a Super Mario Bros. Course